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This is a TAS of the original NTSC version of Super Punch Out, so no Game Genie codes or anything that alters the original game was needed for this fight to happen. This theoretical fight was something I thought of immediately when the 2 player in-game code was found and I experienced how silly the Gabby Jay fight was. If you don't know what that is, you can check that out here: • NEW SUPER PUNCH OUT 2P MODE REACTION ... As player 2, you can buffer Gabby's iconic "Yay" move, over and over again to increment the timer by 1 frame per use, which obviously takes up far more real-time than in-game time. Naturally, the question presents itself: how long would it take for this fight to finish if it were stalled out as much as possible? The short answer is about 6 hours, the long answer is... well... this video, haha. The only feasible way to really do this fight was to TAS it because of how monotonous it is, and trust me when I say it took me far, far less time to TAS this fight than it took for the fight to elapse naturally, thanks to the magic of copy/paste. The more challenging thing for me was encoding this. I actually did this TAS a while ago, but just didn't know the logistics to really get it done, because I just didn't really want to budge on quality. The one compromise I ended up doing was having to settle on 1080p instead of 4k, which I think is a pretty reasonable omission in this case, lol. The other thing was realizing that the lagarith lossless codec saves much larger file sizes than the H264 codec, so once I figured that out, it finally gave me a video that would barely fit under YouTube's file size limit, which is great. I really don't have anything else to say about this. Enjoy... or don't enjoy, whichever makes the most sense for you in this scenario.