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Surviving Droughts, Bad Tides & Beaver Needs | Folktails Tutorial Ep 6 In Episode 6 of our Folktails Tutorial Series, the drought finally arrives — and this episode breaks down what actually changes once it starts. We expand our food production by adding sunflowers and begin construction on an additional farmhouse, then shift focus as the drought hits. This episode fully explains what a drought does to your colony, which jobs should be paused, and why all water stops flowing during a drought — both clean water and bad water. We also take a deeper look at bad tides: where they come from, how they activate, and what they affect while active. Understanding this distinction early helps prevent long-term tile damage and future setbacks. To round things out, we touch on beaver well-being and stats, explaining how improving needs directly impacts productivity, lifespan, and overall colony stability. A healthy colony doesn’t just survive droughts — it recovers faster afterward. If droughts feel overwhelming once they begin, this episode is meant to give you clarity and control instead of panic. ⸻ 🔗 Connect with me Twitch: / mabgaming180 TikTok: / mabgaming180 Instagram: / mabgaming180 Facebook: https://www.facebook.com/share/16mFpK... #Timberborn #Folktails #CityBuilder