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First experiments in motion graphics by John Whitney
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First experiments in motion graphics by John Whitney

Regarding design in motion, this is the IBM 20 to 50 graphic play console that generates the images which I have been exploring. The program is based on a single polar coordinates equation having about 20 parameters. Using the light pan numerical values can be chosen and given to any of the parameters of the program. Control of a computer program is by punch cards, not the light pan. The camera using black and white motion picture film is automatically operated by control signals generated by the computer program at a later stage I recapped with an optical printer the black and white images onto colour films using an assortment of colour filters and superimpose years I can produce the images which you will see in the remainder of this film. This is one kind of action that I have been exploring asymmetrical not Center oriented a fluid kind of motion that is not stuck in one place. This motion is multiplied. No static elements except when it comes to rest it as a path and space which is approximately a trajectory I call it a linear figure. I think of sound as a partner to this kind of visual experience but I do not want the graphics to play the role of the lesser subservient partner starting with recorded history I suppose we have had as much experience creating melodies as creating poetry but whose experience the satisfaction of composing more than a fragment and this new audiovisual art. What is needed therefore is for someone to be able to add a few years of experience to perfect his skill at this dining motion for the I don't perceive. You have been seeing a kind of motion that I would have you compare with melodic linear phenomena of music the comparison might be carried a step further by showing how we might relate and harmonize two or more actions that run simultaneously. Music of course has its impact directly and emotions are involved in composing music the tiresome misconception the composer's work and heat of passion have given away to its opposite at the short-haired modern composers supposed to be all brains I don't have to labour the point that music and music composing actually allow for a free and easy involvement of the emotions but I must say to get emotionally involved creatively at the computer is not easy. Passing at the rate of 24 frames per second 1/24 sequence requires about 30 minutes of computer time then I must wait for some 12 hours or more to see my film after this process. Imagine how handicapped the pianist would be if his piano did not sound as he played on it and he had to wait for some 12 hours before he could hear the music he had performed. The musician's reactions and his emotions and feelings are easily involved because all musical instruments to this day have operated in real-time but computers are evolving toward real-time operations with the material as complex as this and I expect some of the hardships to ease. Now, these mated pairs advance and retreat in time as opposed to each other. As difficult to combat maybe the ideas floating around that we may turn to art by computer as a labour-saving device there is so much misunderstanding about the so-called electronic brain which is supposed to do the work of a hundred or a thousand scientists you can already expect to hear talk of the computer doing the work of many artists there would be less nonsense in this if it were put the other way around I would gladly share the task that lies ahead with many others who I am sure are abundantly cognizant of the problems in fact to me it seems likely that problems such as I have tried to outline here. As with the language. On the screen now consider the generalized effect of these dots whether moving to a deliberate path are bouncing around in a seemingly random fashion they have a lively dynamic quality and they form collectively into figures at times in ways which I find I can arrange with much more graphic integrity than any of the other lying figures of the first part of this talk. This dot pattern domain of the computer program might be compared with an alphabet if so at the next level of complexity, the DA patterns form into words each word having a two-hundred frame or approximately an eight-second duration. Counterpoint or more exactly Palestinian but comparisons with either language or music are tenuous at best. Still, computers are becoming smaller and faster pose my real agony is one of impatience I expect to see one day the art of graphics as a regular daily part of television programming. I am impatient with the probability that bringing this about will require about as much invention. Hard creative work and digestion of many new techniques will be required to bring about home television-size computers. https://archive.org/details/experimen... #everythinghasitsfirstime #francescaseravalle #vintagetech #itsfirstime #ilovevintage #80s #best #motiongraphics #apple #digitalarcheology #pixel Digital Archeology

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