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Casinopolis in the Sonic Adventure Autodemo. This stage has barely been started. The maps are rough concept models - in 3 out of 4 acts there's nothing to interact with aside from a single ring. Lost World's backgrounds are also here for some reason, I guess they were used as a base. Most of the attention has gone to creating the pinball. Act 3 (Slot Pinball) has its core objects working albeit in a basic state, nothing complex like the slot bonuses exist yet (if you get a match, the machine will just stop). There's a few developer features active in the stage: There's a speed counter on screen at all times and Sonic can become a pinball by pressing Y. This button feature still exists in the final game but only in the pinball maps, so the only way to see it work is by hacking Sonic out of his pinball actions or spawning as Tails (who has his own unused pinball mode in the final game). The lighting is from the final, you can see anything in these untextured maps without either changing the draw function of the geometry or putting in light file. Credit to woofmute for the patch to restore the object editor: https://gamebanana.com/mods/512594 Download as a mod via X-Hax's GitHub: https://github.com/X-Hax/dreamcast-mods _______________________ Links: ► Twitter: / speepshighway ► Tumblr: https://speeps-highway.tumblr.com/ ► Donate: https://ko-fi.com/speepshighway ► Commission Translations from Japanese: afternoonazurewind★gmail.com