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POD or Planet of Death from Ubisoft. Released as Intel MMX OEM title in 1996 and as retail in 1997. POD is a futuristic arcade racer with some very interesting art design for the cars and tracks. The game was one of the early 3D acceleration games that came with patches for basically every card. Music from the CD audio track. I had problems getting the Direct3D patch based on DirectX 5 running on any newer card than the Voodoo 2, so unfortunately the Direct3D versions are not captured on the same card. My conclusion is that the 3DFX version is arguably the best version as it can run in 800x600 and does not have any graphical glitches beside the sky background. You also avoid some engine sound skipping that I found in the Direct3D DX3, ATI, S3D and software versions. To enable 800x600 for 3DFX, go to ubi.ini in the C:/Windows/Ubisoft folder. Find the Displaymode value, or add it yourself under the [POD2_0] heading. Set it to Displaymode=6. If you like what you see please subscribe. I also take requests on games for future episodes. Captured on hardware: Asus P3B-F v1.03 (Intel 440BX chipset) Intel P3 1050mhz w/ Slot 1 adapter (10.5x100mhz) 1024MB SDRAM CL2 Techworks Aureal Vortex2 SuperQuad Windows 98SE With these cards: Orchid Righteous Voodoo Graphics 4MB (3DFX Glide) Diamond Monster Voodoo II 8MB (3DFX 800x600 & Direct3D) PowerVR M3D (PCX2) 4MB (PowerSGL) ATI Rage 3D Pro 4MB (ATI CIF) EON S3 Virge DX 4MB (S3D & software) Nvidia Geforce 4MX 64MB (Direct3D)