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It all begins in an open area where the player, a little burlap guy named "Sackman," has total power over his world. To use that influence, players just need to open a "thought bubble" filled with various (and unnamed) icons that can then be used to create new assets. The concept here is that everything the player controls is made up of different materials such as organics, wood, metal, rubber and other substances, and that each matter type has its own adherence to the law of physics. Following the laws of physics means that if Sackman tries to push an orange across a flat surface, its weight and texture affects how easy or difficult the task may be. However, users can modify objects in their world at the push of a button and super-size the orange so that it can no longer be pushed by a single Sackman. Instead, two or three other players may have to join the original hero just so they can move it. Keep in mind, any object in LittleBigWorld's universe can be sized, resized, or stamped with customizable stickers or additional objects at any time.Another cool aspect to this design is that you don't have to just push the orange to continue side-scrolling along in the level. Players can try to solve obstruction puzzles in any way they see fit -- by using jet packs to fly over things; use their momentum during a running start to create more force, etc, etc. What's more is that Sackman is pretty versatile and in addition to running, jumping, pushing, and pulling, he can also make emotional gestures with the Sixaxis and even strike out at fellow Sackmen if he has an attitude problem. As you can tell, the possibilities for a game like this are extremely high and watching the Media Molecule crew adding new things to their level as they went along (including new costumes to multiplayer buddies without the need of any off-site editors) was fascinating to watch, The team even revealed that users can find and discover new parts to build more intricate levels as they go along and that users will be able to share stages with other players globally via a worldwide distribution system that's sortable by ratings and popularity, offers user comments for each map, and plenty more. (ign.com)