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ScriptableObjects are handy data containers in Unity that you can use to reduce memory duplication and store information. In this video, I use them as an example where you can configure different types of ammo with ScriptableObjects. When you change data in a ScriptableObject, even during runtime, it has immediate and permanent effect in the game. ★ ABOUT ME ★ I'm Imphenzia, and I do YouTube videos mostly about game development, 3D modeling, and game assets. I am Swedish, but I currently live in Brisbane / Australia, where I run an independent game development company, Imphenzia Pty Ltd. ★ LINKS ★ My website: https://www.imphenzia.com Support me on Patreon: / imphenzia LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: • LEARN LOW POLY Character Modeling - B... My Universal Sound FX asset with 7000+: game sounds: https://www.imphenzia.com/universal-s... Imphenzia Discord server invite: / discord Imphenzia on X: https://x.com/imphenzia Imphenzia Instagram: / imphenzia Imphenzia itch.Io page with all my Ludum Dare games: https://imphenzia.itch.io/ Imphenzia Merch: https://teespring.com/stores/imphenzia In-depth learn how Low Poly Modeling in Blender: • Learn Low Poly Modeling in Blender 2.... Thanks for watching!!