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This add-on allows you to add SMPL-X (https://smpl-x.is.tue.mpg.de) skinned meshes to your current Blender scene. Each imported SMPL-X mesh consists of a shape specific rig, as well as shape keys (blend shapes) for shape, expression and pose correctives. This brings SMPL-X Model into Blender without requiring the user to have any knowledge of Python. It gives the Blender user access to a rigged, morpheable and textured body model with corrective poseshapes. Export SMPL-X in FBX! Download the add-on from: https://smpl-x.is.tue.mpg.de/ Use cases: integration of human models into archviz and other environments that benefit from human-scale reference models. interactive reposing of SMPL-X model using the Blender pose tools export to other third party tools (Unity, Unreal, ...) Details: Requirements: Blender 2.80+, tested with 2.92.0 Additional dependencies: None Used SMPL-X model: SMPL-X v1.1 with 10 shape components, 10 expression components Features Create animated body from AMASS SMPL-X animation .npz file Add female/male/neutral specific SMPL-X mesh to current scene Set sample albedo texture Position feet on ground plane (z=0) Randomize/reset shape Update joint locations Randomize/reset face expression shape Enable/disable corrective poseshapes Change hand pose (flat, relaxed) Write current pose in SMPL-X theta notation to console Load pose from .pkl file (full pose with 55 joints in Rodrigues notation) FBX export to Unity Exports mesh in default T-Pose with flat hands Imported FBX will show up in Unity inspector without rotations and without scaling Shape key export options: Body shape and posecorrectives Body shape without posecorrectives None (bakes current body shape into mesh) Creator: Joachim Tesch, Max Planck Institute for Intelligent Systems Thanks: Meshcapade GmbH for the textures