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This is a full playthrough of Swamp Fever: Drought. Download: https://steamcommunity.com/sharedfile... Overall changes: All water is replaced with mud, which does not slow you down. The only bits of water that are left behind are more translucent, allowing you to see some fishies. (Stream in C3M1, pond in C3M4 and the water in the escape) Swamp areas do not have any items unless the location was inhabited by humans All items are found on shelves, tables, ect. No more random items on the floor next to a table. Various relatively small visual changes and prop fixes. All Saferoom doors are wooden doors. Seems better fitting for the swamp. No witches spawn in deep mud, because you could not see them when they sit in it. Plankcountry: Start location is inside the store, as opposed to the traincar. Witches can only spawn on top of the catwalk. One path past the "No Entry" bridge is always closed off, as it would be too easy to just make a B-line for the saferoom. Culvert Pipe saferoom got a new model. Swamp: Parachutists dangle around. Parachutist Fallen Survivors will spawn carrying a random weapon or a gascan, along with their default items. Plane Emergency Exit has no alarm. Because that just does not exist in real live. (Neither does the explosive removal of the door, but we need a reason for a panic event.) Shantytown: Some more lamps because they're nice. The GOD AWFUL bridge closes in a second. Survival section is moved into Town. Because that's where i would want to play. Plantation: Plantation house is Vandalized and in greater state of disrepair. Swapped roof decorations to closer resemble concept art. Cut a second hole into the roof to allow CI to enter. Added four new rooms. One of which is only for the Infected to enter through the aforementioned hole. Changed item Spawn locations. Four of the five locations are inside the plantation house. Removed stationary gun because it was just too easy with it present. Nevermind that a run down wreck of a house would not have military equipment. Navmesh has been modified so infected will spawn all around the Building. Added infected ladders inside the building to allow Infected to move easier. ------------------------------------ Timestamps: 00:00 Intro 0:18 Plankcountry 7:37 Swamp 13:17 Shantytown 19:42 Plantation 32:01 Escape Ready 33:18 Escape 34:38 Outro