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PLEASE WATCH THE VIDEO AND READ THE DESCRIPTION BEFORE DISCUSSING. If there's no balance, there's no game. Arrowhead might have made one of my favourite guns a bit too strong for its own good. What's the problem? Grenade Launcher, before patch 6.0.0, had 400 explosive damage (100% durable damage), 3.5m inner radius, 7.5m outer radius, medium armour penetration, the ability to reload on the move and doesn't require a backpack. I think you can already see how bumping it up to heavy penetration may have sent its power into the stratosphere, threatening the viability of guns like the Autocannon, AMR, HMG, Quasar, EAT, Commando and so on. The Grenade Launcher, before its buff, was already a horde-clearing beast. It could wipe out entire groups of enemies while still requiring precise aim to hit weak spots of heavy enemies (which may require waiting for an opening). The bump to heavy penetration throws any need of precision or waiting for openings out the window, it's possible to just go full unga bunga mode with this thing now, things just die regardless. Having an explosive radius of 7.5m with heavy armour penetration allows it to deal so much damage to heavy enemies since they are taking damage to multiple body parts. It's quite unfortunate that the Grenade Launcher, in its current state, has vapourized any form of challenge despite Helldive and Super Helldive difficulties being tuned up in this patch. I am not going to mince words, it needs to go back down to medium armour penetration, end of story. Side note: Really hope Arrowhead makes dodging chargers as host more consistent, because it is really irritating getting hit by them despite running 90 degrees to avoid them.