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Want to know more about Doom: The Dark Ages and the technical make-up of the new id Tech 8? John Linneman has this extensive interview with id Software's Director of Engine Technology, Billy Khan. Every key aspect of the new technology is discussed here, along with answers to key questions like why The Dark Ages simply isn't possible without hardware accelerated ray tracing. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 - Introduction 00:01:44 - The Next Steps for id Tech 00:04:43 - Stutter Struggle - How Did id Solve This? 00:08:27 - Ray Tracing - Why and How? 00:15:12 - Without RT - This Game isn't Possible 00:20:19 - Geometry Rendering - Something Different? 00:25:54 - Physics Discussion 00:33:45 - Huge Enemy Counts 00:35:20 - Secrets of id Software's Optimization 00:40:01 - Loading Times - How Are They So Fast? 00:45:55 - Post-Mortem Thoughts 00:50:27 - Cutscene Editor and How That Works 00:57:18 - Atmospheric Rendering 01:05:19 - Gore 3.0 01:12:11 - Composite Material System 01:19:09 - Fur and Cloth 01:26:00 - Ending