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Key Objectives in "Threshold" If you're playing through (or recording) this part, here is what you're likely tackling: Finding Black Rock Prism: You need this to stabilize the Hiss-corrupted HRAs (Hedron Resonance Amplifiers). The Atlas Chamber: This is where you learn more about the Thresholds—places where our world leaks into others. The Black Rock Quarry: One of the most visually stunning areas in the game. It’s an open, starry void inside a building. Boss Fight (Optional/Nearby): You might cross paths with Arish or deal with the heavy Hiss Trooper units for the first time. Gameplay Tips for this Section Levitate is King: If you’ve unlocked Levitation by now, use it constantly in the Quarry. The verticality of this map is a playground for your powers. Launch Upgrades: The Hiss enemies in the Maintenance sector start getting tankier. Ensure your Launch skill is upgraded to hit multiple objects or deal high impact damage. Watch the Skies: In the Quarry, stay alert for Astral Snipers. They can take out half your health bar before you even see the red laser. The "Vibe" Check This chapter is where Control really leans into its Brutalist architecture meets surrealism. The transition from the concrete offices to the shifting sands of the Quarry is a classic "wait, how big is this building?" moment. Pro-Tip: Don't forget to look for hidden areas in the Quarry. There are several Ability Point shrines tucked away on high ledges that are easy to miss if you're just following the objective marker.