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An in-depth guide on a sustainable SM Cathedral 1 Pull as a Level 60 Paladin. Guide Notes: https://beeweetv.com/guides Gear Link: https://classic.wowhead.com/gear-plan... Talent Link: https://classic.wowhead.com/talent-ca... Today, I will be showing you how to do an SM Cathedral one pull as a level 60 paladin. This is a way for you to farm 100 gold per hour as a level 60 Paladin by power leveling 4 characters, charging them 6 gold per run, and selling the items that drop to a vendor or posting them on the auction house. This takes about 50 minutes in total to complete. Also, you will not need help from other players while doing this pull. This is a completely SOLO pull where you will not need extra buffs from other classes nor help from other players in the dungeon. In the video, I will go over the talents specs, the gear and potions needed, and the ideal pull route. TALENT SPEC There are two specific talent items you need for these types of pulls which are consecration and blessing of sanctuary. Consecration for the AOE damage and blessing of sanctuary for defense and damage. The other two items that are nice to have are pursuit of justice and Improved Retribution Aura. Pursuit of justice provides distance from the mobs while rounding them up and allows you to take less damage while gathering them up. improved retribution aura provides additional DPS once the dungeon mobs are attacking you. This build ultimately provides the paladin enough protection to gather up the dungeon mobs and enough damage to kill them before they kill you. There are other ways to go TALENT WISE for these types of dungeon farms but i prefer this build since it's the most balanced. GEAR COMPOSITION There are 5 pieces you will need in addition to the 5 piece judgment set. The Demon Forged Breastplate provides a chance to regain your health by 120 when you are struck in combat. The chance of this lifesteal proc'ing this is 3%. This may seem like a low chance, but the odds of this proc'ing drastically increases when you have 50+ dungeons mobs attacking you. This lifesteal heal stacks with 40% of your overall spell power and provides amazing healing when you have the whole dungeon attacking you. The Skull Flame shield is the second item that provides additional lifestealing by 35 AND additional AOE DPS to any mob in the surrounding area. the lifesteal HAS A 3% chance of proc'ing and stacks with spell power. The AOE DPS has a 1% chance to proc and will deal 75 to 125 fire damage to all targets around you. This does not stack with spell power. Your main hand and trinkets are also very important. The main hand, you will want to use a one-hander that has a lot of spell damage. I used the Mageblade from Molten Core with a +30 spell power enchant. This will help with your overall AOE damage. You will also want the Zandalarian Hero charm from ZG which will increase your healing and spell damage for 12 seconds. This helps a lot once you have all the mobs gathered up. Last, you will want the Force of Will which drops from Anger Forge in BRD. This trinket helps you mitigate all the damage being taken from All of this AOE damage from your spell damage in addition to the life steal and mitigation gear, ultimately allows you to kill the mobs as fast as possible and survive while they all attack you. Besides that, you will want to focus on getting plate gear with spell damage on it. I prefer using the Paladin judgment set from BWL since the 5 piece set bonus provides an additional 47 Spell damage and healing. Lastly, you will want to enchant your gear. Here are the enchants I use for my chest, my main hand weapon and shield. I highly suggest getting these enchants or you're going to have a rough time. There will be a breakdown of the gear I use down in the description. POTIONS/CONSUMABLES There are 2 potions and 1 consumable you will need for this dungeon farm. You will need Oil of Immolation and EZ-Thro Dynamite for extra AOE Damage and a Greater Arcane Elixir for the extra spell damage. You will need 4-5 Oils of immolation per run 1-2 EZ thro Dynamites per run and 1 Greater Arcane Elixir for all 5 runs. These allow you to complete this run without any other class buffs or potions. The total cost will vary per server but on average, it should cost about 13gold per run or 43 gold per 5 runs. That may seem like a lot but the total profit from Table of Contents Intro 0:00 Talent Spec 0:54 Gear Composition 1:54 Potions/Consumables 3:38 Pull Route - Sped Up 4:03 Full Run - Real-Time Speed 6:25