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Was it a goldsmith's war? / CASE ANIMATRONICS 2 EPISODE 4 Here we have EP4 full gameplay in case animatronics big update and hope you enjoy of this case animatronics 2 new update Thanks to @PaintlySnow @WalnutLLC He did those updates for CASE 2❤️❤️😍 advertisement / promote case 2 animatronics new update: Buy CASE 2: Animatronics Survival https://store.steampowered.com/app/72... Buy CASE ANIMATRONICS HORROR PACK BUNDLE https://store.steampowered.com/bundle... It's me @NimaHak TimeStamps: 00:00 - Full Walkthrough 37:39 - Ending Other vids: • What a Stubborn Wolf! / CASE 2 Animatronic... • BIG UPDATE OUT! CASE ANIMATRONICS 2 EPISOD... Updates: ________________________________ Small Update / Patch Notes Sat, January 4 Patch 0.5.7 List of Changes: Added: Wires to the Generator in the Bunker. Toggle for motion blur. Episode 3 Nitrous Ears. Episode 2 Nitrous Ears. Workshop item Icons to see what item is for who. A Start button when fourth player joins in to the match, the waiting screen won't disappear. Was made to prevent the fourth player being stuck in the waiting screen. Fixed: Workshop item counter when you scroll down in the inventory. Weird collision at doorframes in the Bunker map. Nitrous hands when he enables dereflection (his shield) ________________________________ Small Update / Patch Notes Posted Fri, January 3 Patch 0.5.6 List of Changes: Added: A few small red lights in Episode 3. A cactus decoration in Episode 1. Fixed: Police Station red card glass door being too low. Incorrect walking sound for the Police Station dressing room. AI pathfinding issues. The ability to retrigger the Nitrous chase event in Episode 3. A bug in Episode 1 where pressing "E" allowed players to stand up during the door jumpscare cutscene. Emma camping or getting stuck in the warehouse after opening the yellow card door in Episode 1. Emma spawning directly in the player’s path when loading a checkpoint in Episode 1. Issues with Acoins and the Workshop (fixed today already). Buffed: Reduced Last Retar’s stun time by 1.5 seconds. Nerfed: Increased Emma’s anti-overload duration from 1.6 seconds to 3.6 seconds. Adjusted: Police Station glass door timer increased from 35 seconds to 1 minute and 10 seconds. Police Station iron gate timer increased from 20 seconds to 35 seconds. General quality improvements. Multiplayer sound and music volume can now be adjusted. A spacific Checkpoint in Episode 3. ________________________________ Small Update / Patch Notes Posted Fri, January 3 A-Coins and Workshop works again! Hello everyone! Just a quick update: the Acoins and workshop issues have been fixed. Enjoy and have fun! :D ________________________________ Small Update / Patch Notes Posted Fri, January 3 Rollback because of Storymode bugs. Hello Everyone, If you're wondering, yes, we rolled back the version due to feedback about strange bugs in the story mode. As for the multiplayer content, don’t worry—it’s not gone! It has been moved to a separate branch. To access it, switch to the Beta branch and select "new-multiplayer". The "new-multiplayer" branch will continue receiving the latest patches until the story mode issues are resolved. Once fixed, the multiplayer content will return to the default branch, and the "new-multiplayer" branch will be removed. Thank you for your patience and understanding! ________________________________ Small Update / Patch Notes Posted Thu, January 2 Patch 0.5.5 List of Changes: Added: More FPS options. Fixed: Main menu settings slider now has a textured appearance (previously appeared white). Reviving Box now disappears if a player leaves the game. House floor in the Forest near the animatronic spawn. Forest exit issue where the generator online sound wasn’t audible from far away. Kestrel’s legs in Episode 1. Episode 4 stones. Episode 4 cutscene dialogs. Episode 3 Nitrous walking sound. Breaking boards during the Nitrous chase in Episode 3. AI behavior in Episode 3. Bug in the Police Station where Last Retar’s gas could go out of bounds. Graphics settings resetting when starting a new episode. Buffed: Damage of the gas grenade; it now kills in 3 seconds instead of 4. Gas spray duration for Last Retar, which now lasts 5 seconds longer. Running speed for Last Retar to better catch walking survivors. Adjusted: Removed the cooldown for Last Retar after jumping. Reduced Last Retar’s jump cooldown from 20 seconds to 15 seconds. ________________________________ Small Update / Patch Notes Posted Wed, January 1 Storymode and Multiplayer Patch ... Continue here: https://store.steampowered.com/news/a... Don't forgot to subscribe me:) / @nimahorrors #caseanimatronics #update #Animatronics #horror #caseanimatronics2