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The Elite Duo vs. The God of Evil in MARVEL VS CAPCOM MARVEL VS CAPCOM: CLASH OF SUPER HEROES 💥 | Strider Hiryu 🦅, Captain Commando 🎖️ 🆚 Onslaught 👁️🗨️ | SPEED & STRATEGY VS. COSMIC TERROR ⚔️ 🕹️ Developer/Publisher: Capcom 🏛️ Platform: Arcade (CPS-2) / PlayStation / Sega Saturn / Dreamcast 📅 Release Date: 1998 👉 Subscribe and hit the bell for more classic MVC content and Fighting Game analysis! 🔔 Subscribe here: / @retroneokombat ● Matchup Overview 👊 This is a desperate fight against overwhelming power. Strider and Captain Commando rely on blinding speed, aerial dominance, and assist lockdown to survive. Onslaught counters with massive size, psychic armor, unblockable grabs, and screen-filling beam attacks that punish every mistake. The key rule: Team Capcom must deny neutral at all costs — if Onslaught builds meter, his Mind Blast or Psionic Crush can erase both fighters in one combo. ● Character Overview 🥋 Strider Hiryu: The Ninja Phantom 🦅 ● General Strengths in Matchup: Fastest movement in the game, teleport mix-ups, and wall climbs that bypass ground pressure. His Ouroboros super can interrupt Onslaught’s slow animations. ● Matchup Weakness: Extremely low health. One clean hit from Onslaught can end his round instantly. Captain Commando: The Heroic Leader 🎖️ ● General Strengths in Matchup: Strong beam assist for zoning, safe projectiles, and Captain Corridor for combo extensions. His range helps keep Onslaught at bay. ● Matchup Weakness: Slow recovery. Vulnerable to armored rush-ins and psychic command grabs. Onslaught: The Psionic Colossus 👁️🗨️ ● General Strengths in Matchup: Super armor on key moves, unblockable command grab, and devastating beam supers with massive hitboxes. Controls space with psychic waves and punishes recklessness brutally. ● Matchup Weakness: Slow startup and movement. Vulnerable to fast cross-ups, teleport pressure, and well-timed assist calls. #MarvelVsCapcom #Strider #CaptainCommando #Onslaught #Capcom #FightingGames #ArcadeClassic #MVC #Retrogaming #RetroNeoKombat