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This is a video of a small scalable MMO that I worked on as a member of a four person team. The game features common MMO elements like a hub zone, dungeon instancing, party system, enemy AI, and combat. The client was programmed in C# using Unity and the server was programmed in C++. We implemented a custom network protocol using Winsock, UDP, and our own implementation of relevant TCP features. The video walks through some of the development highlights from making the game starting with our most basic implementation of networking with chat functionality, all the way up to the final version of the game. The insert in the lower right corner of the video shows a time-lapse visual representation of our project’s code repository. To see more of the final version of the game, jump to 2:48 in the video. The video was created by Tim Bonin, a member of our team.