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This video was sponsored by Brilliant! To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Queble/ . You’ll also get 20% off an annual premium subscription. Here's a quick guide on how to create your own custom tool plugin/addon in Godot! The entire Godot editor is essentially made up of control nodes, so it's super easy to just add your own control nodes with custom functionality. We'll also cover implementing Undo and Redo actions, which is an essential feature of most plugins. Thanks for watching, and I hope you have a great week! :) Resources: • Discord: / discord • Twitch: / queble_game_dev (game dev streams) • Godot Download: https://godotengine.org/ • Official Godot Blog: https://godotengine.org/blog/ • Plugins Documentation: https://docs.godotengine.org/en/4.4/t... • Options enum for container locations: https://docs.godotengine.org/en/4.4/c... (see 3:36) • I offer live Godot Tutoring: https://www.fiverr.com/s/o8Wq7AG Timestamps: 0:00 Intro 0:21 Brilliant • Sponsored Segment :) 1:39 How to create a Godot Plugin 2:10 Adding code to our plugin 5:30 Adding Undo/Redo actions 7:21 When to use plugins 8:08 Outro / Members shoutout :) If you'd like to support the channel, consider becoming a member! :) / @queblegamedevelopment4143 By becoming a member, you'll get: • Early access to videos • Shoutout at the end of all future videos • Exclusive role + access in my Discord server (if you have any suggestions for additional members benefits, don't hesitate to reach out!) This video was recorded in Godot v.4.4 stable.