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Screen: Game Boy Color Device Play: Keyboard I think it should be the Runthrough, 'cause I've perform some speedrun + gain Yoshi coins, which not anyone can do that. Runthroughs: 0:00 Main 2:00 Yoshi's Island 6:56 Donut Plains + Star Road 1 30:10 Vanilla Dome + Star Road 2 47:11 Cheese Bridge + Star Road 3 53:33 Vanilla Secret + Butter Bridge 1:04:46 Forest of Illustion + Star Road 4 1:26:00 Chocolate Island 1:43:38 Valley of Bowser + Star Road 5 1:51:08 Special World 2:01:15 Remain Exits 2:12:23 Status Screen 2:14:36 Special Soundtrack 2:16:30 Final Boss I. Review: 1. This series has the most of palette that different from SNES one, compare to other Advance series. Particularly: Background in Yoshi Island-1, Cookie Mountain, etc. in SNES is Ocean Blue, while there is Sky Blue in GBA one. Characters' palette in GBA are commonly identical to SNES one (except Mario and Luigi). Donut Plains-A background in GBA is slightly lighter than SNES. 2. The pitches in this series are slightly higher than the original, but it isn't easily to identify like SMB2 serie. However, the only track that pitch is clearly different from SNES version is Athletic. 3. Various soundtracks have a few sections that different from SNES one. For example: in Title, Underwater theme, melody in GBA is xylophones, while in SNES is string. You can compare to palette in this walkthrough: • (GBA) スーパーマリオアドバンス2 【全隠しゴール」まとめ】 無傷 II. My idea: 1. However, a few exits I can't speedrun 'cause it's not allowed to do that. For instance: Tubular, I've to leave Yoshi, use Balloon to fly, but I've been supported by Cape. But whatever, it's still not affect to my speedrun. 2. In Star Road 5, I should played Mario. But Luigi opened this road in World 7, so I played Luigi. 3. A drawback in SMW is when we lost a life after checkpoint, we'll lost Yoshi Coins we gathered. So I avoid reachin' checkpoint. 4. In Special World, although this game's GBA version, but it has SNES logo on the top. Download: https://www.romhacking.net/hacks/470/