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How Bomb Damage works in CS:GO 1 год назад


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How Bomb Damage works in CS:GO

Correction @ 2:03: The middle (orange) graph is not correctly displayed when y is bigger ~200, because it assumes you have infinite armor. When you have full armor, it would start to increase just as fast as the above graph when you reach y=2a where a = armor left For HE grenades the maximum damage is set to 99, and the radius is set to 350. These are independently and do not follow the 3.5 multiplication rule, but are pretty close, since multiplying by 3.5 would be ~346. The grenade otherwise uses the same code that the bomb uses, for the explosion, with the difference being that the HE does care about obstacles. Also while the bomb has 50% armor penetration, the HE has 60%. In CS2 the initial box I talked about is not there and the bomb radius is actually treated as a sphere, but as of now the armor does not get reduced by half of absorbed damage but by the same value as your HP damage I didn't let anyone fact check this video, I merely tested a lot and asked around, and then made this video in the middle of the night. Feel free to correct me! Music by Karl Casey @ White Bat Audio

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