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Complete walkthrough of the SC-3000 text adventure "Environoid" (1984), published by John Sands Sega. Text solution:- GET SHOVEL, GET KEY, GET TORCH, D, DIG (a hole in ground appears), LOOK DIRT (batteries), GET BATT, CHANGE BATT, TORCH ON, GO HOLE (*note 1), S, S, W, GO LIGHT, GET GLOW (glowing rock), N, GET CUBE, N (*note2), OPEN DOOR, W, GET SILVER (coin), [W, E] (to see the cliff - the “power rod” is not needed), E, DROP TORCH (it should be dead by now), GO DOOR, RIDE HORSE, E, E, GO PIER, GO BOAT, GET MAP, START BOAT, W, FOLLOW MAP, GET FUNNY (key), GET RUBY (statue), S, DROP MAP, GET MAGIC (lamp ; *note3), GO BOAT, START BOAT, W, DROP KEY, N, W x 3, GET DIAMOND, E, RIDE HORSE, S x 3, E, E, N, N, U, U, DROP SILVER (score +10=10), DROP DIAMOND (score +25=35), DROP RUBY (score +35=70), DROP MAGIC (score +30=100), D, D, S, S, GET GOLD (coin), W, GO LIGHT, N, N, GO DOOR, RIDE HORSE, E, E, GET BRONZE (coin), GO SHUTTLE, GET RARE (coin), GET SPACE (suit), START SHUTTLE (you get ejected onto a barren red planet), N, E, E, DIG (you find the treasure chest), DROP SHOVEL, GET CHEST, GO TELE (telephone booth, you teleport back to treehouse), DROP CHEST (score +60=160), DROP GOLD (score +15=175), DROP BRONZE (score +5=180), DROP RARE (score +20=200), SCORE CONGRATULATIONS!!! You have completed ENVIRONOID! *note1:- Do not go north from “in a hole” or a skeleton will follow you throughout the game, eventually stealing the treasure. The game can’t be won from that point. *note2:- Going east from “in a large chamber” results in the player getting eaten by a big fat spider. *note3:- Rubbing the lamp kills the player. Bugs:- If the torch is dropped while it is “getting dim”, the “getting dim” message persists on every turn for the remainder of the game even when the player is no longer in the same location as the torch. The workaround is to wait until the “torch is dead” message before dropping it. The player should be in possession of the glowing rock by that point anyway. If the player drops items in the boat and then types “start boat” to move it then the items disappear until the player moves the boat back again. Same thing happens if the map is not picked up before the boat is moved. The boat is implemented as two separate locations, but there is no code to move the items along with the boat.