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Toronto animator Eric De Carolis talks about his work over at Sony Pictures Imageworks and specifically on the new film, GOAT, now playing in theatres. He talks about the challenges of creating all of the characters, worlds, and nuances within the fictional game of Roarball, advancements in animation technology, and what it's like working on films like this, KPOP Demon Hunters, and Spider-man: Into the Spiderverse. 0:48 - The influence of Basketball on the game of Roarball 3:05 - Creating movement and dynamics of the characters 6:55 - Pre-planning with physical video references for action shots 10:02 - Creating different environments for different Roarball teams 11:50 - Advancements in animation across his career so far 16:15 - Working on a number of different films with Sony Imageworks that all have a unique visual identity 18:26 - The visual bit from GOAT that he's proudest to have worked on