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So this is an extremely made up category that I just started running the previous week, but it's been bouncing around in my head for awhile. A halo 3 run that really does just focus on the movement and combat to show as a proof of concept of the times new runners can get starting out, before they start introducing the heavier tricks of the run. The only big rule is no DC clips/launches of any type. And then it's just some pathing I skip, No early pelican on Sierra No barracks skip on crows No scarab skip on storm No Shadow of Intent DC Launch/pizza launch on floodgate No covie 3rd tower butterfly/citadel launch No early spire climb on halo/guilty spark fight turret jump There's a lot in this run that I would and wouldn't recommend to newer runners, so it's not a true proof of concept. But imo it still covers a good amount of what (and what not) to focus on.