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Build for Testing Station 136 focused on fire boss, but works with general content and other stations. Still in progress after atractor nerf. Maybe swap to sentinel if your aim is good enough. Planning to swap cauteriser for burning blades but was unlucky with drops. Same skills, different weapon. Gear: Triple shot, high dmg at medium range. Could work with shellbuster, but at 2 bars the boss starts shooting rockets, so you want to move away to be able to shoot them down. Hence the Triple shot. Tried Ancient way but it does less dmg. Experimental lightning gun is also great, but it uses power which means less flying time. Ancient way is also viable, but rockets are expensive on repeated runs. Darts are almost free. The forge set. Fire hurts. Circuit gloves to cut down power usage. For this boss imo Forge armor is better than Power harness. I have enough power to work with, but fire still hurts. Responsive planar suspensor vs full suspensor. I find full suspensor a bit troublesome to control since you need to constantly adjust height and speed. Responsive is click and forget. It is worth noting that in the last phase, when the boss lights up the arena, you may get damaged if you do not jump high enough. Full suspensor helps with that a bit more since you control height better. Abilities: Shigawire to pull the boss down. Needed if you are using planar. You fly very slow and fast hits will catch up with you after a bit. Attractor field for extra accuracy and center of the mass dmg. Knee charge, must have on any build. Techniques: Center of the mass / Death from above, 20 percent more dmg. I prefer center of the mass as it affects blade dmg as well. Conservation of energy. We are playing with "the floor is lava." This gives more flying time and helps with everything in general. Pairs well with circuit gloves and Power harness, but I prefer forge armor for 15 percent fire mitigation. Trauma recovery helps when you get hit by an accidental rocket. One heal is better than two heals.