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PROJECT BRUTALITY 3.0 and Dragon Sector Exclusive Campaign for Project Brutality, unfortunately I did not cover whole campaign due to scripting problems in penultimate level (most probably due to addon related matters) and very heavy performance problems in the last one :(. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Dragon Sector is a very large campaign for the Project Brutality, the maps inside are very big and not gonna lie, sometimes you might feel lost while playing the maps. Unfortunately sometimes a player might feel confused while navigating through corridors and dark rooms, a good thing that after some practice you will learn the maps and move through them smoothly. Other thing is a problem with the doors that have a tendency to glitch out and never open, thankfully you can reload an autosave (they are done in fixed places on map), but well there is a high chance to encounter it :(. But going back to the maps, I've also enabled a Duke Nukem 3D companion mod to make things to speed up a little, levels are large and have tons of the enemies, especially beginning takes some time to complete. The campaign begins outside of the complex, unfortunately first set of the doors takes some time to open, inside a complex there is a plenty of battle, first level is rather difficult due to lack of bonuses. Ah, a very good thing in this campaign - you can find multiple exclusive active and passive bonuses that will stay with you till the end, they are mostly found in the secret places, unfortunately. You can find a magnet that pulls bonuses towards you, a double firepower bonus once you have 200 armor (extremely handy to have), additional resistance against damage or active items like health or armor replenishments. Additionally during the maps you can find multiple helpers in these small flying bots, stationary turrets or large bots, all of these are extremely useful as their damage output is high + these are literally tanks. To sum up with things in this campaign as a good side you have large and beautiful really good looking maps, exclusive expansions with items and bots, as a thing to improve the performance of the maps, less dark places and fixed doors ;(. 00:00:00 - DSMAP01 Executive Complex 00:25:45 - DSMAP02 Resources Reclamation 00:44:00 - DSMAP03 Skyway 00:59:40 - DSMAP04 Fuel Refinery 01:27:55 - DSMAP05 Nuclear Station 01:50:55 - DSMAP06 Facilities Support Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project... Dragon Sector - https://www.moddb.com/mods/dragon-sec... Duke Nukem Companion - https://forum.zdoom.org/viewtopic.php... My Discord - / discord Project Brutality Discord - / discord Bullet Time X - https://www.moddb.com/games/doom-ii/a... SimpleHUD Addons - https://forum.zdoom.org/viewtopic.php...