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The SCAR platform has been one my favorites in nearly every FPS that I've played that it's featured in. From the hard-hitting 7.62 SCAR-H in the original MW2 and Black Ops 2, to its 5.56 counterpart in the SCAR-L in the original MW3, and even the SCAR's featured in previous Battlefield titles. Unfortunately, the SCAR-L in BF6 falls short of my standards for a competitive weapon within the assault rifle category. While the recoil pattern is very predictable and easy to control, the damage over range feels too weak for my liking, especially when you have the AK4D that has roughly the same recoil pattern but can drop targets at range with one less shot required than the SCAR. And close-range gunfights with this weapon should be avoided because of the very slow rate of fire. All that being said, I thought of what could be done to make this gun slightly more viable, and that's when I thought to turn the SCAR into a DMR with, yes lower damage than something like the LMR-27, but with at least double the mag capacity. But the real ingredients to making this DMR build work are the match grade trigger to give better accuracy in semi-auto, and the synthetic tip ammo, granting an insane headshot bonus multiplier to grant a 3 headshot kill up to roughly 75 meters. I will have to keep grinding this weapon until I unlock the lightened suppressor to give me a little bit extra recoil control. http://x.com/setokaiba_92