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In this video, I will teach you how to prevent your player from being stuck on the walls or platforms in Unity. My player is sometimes stuck on the platforms and I don't like when it happens. If your player is being stuck on the walls in Unity, follow these steps! Many characters that are controlled with rigidbody usually have problems with bouncing and being stuck on the walls. There are two ways to fix this problem. If you want to use the rigidbody, you can follow this simple guide: Open your player's rigidbody and make sure to change the collision type to continuous. You can also do it by adding a simple line in this part of the script. Another setting you need to change is the physics default contact offset. This setting applies to rigidbody characters, this will make a quick fix for the slope and wall issue, but it won't be perfect. It will cause that kind of bug sometimes, so a more valuable solution will be to use character controller. That way of movement will deprecate all the problems with physics and the player will apply a more stable movement without any lagging. If you want a better way to prevent your player from sticking on the walls, use a character controller. You should reinvent the entire script by changing the lines of code that say anything related to rigidbody. Also, you need to change some parts of the script by adding two Boolean values: move left and move right. You need to define them at the OnLeftKeyPressed and OnRightKeyPressed. If the left key pressed value is true, the right key pressed should be false. Check the Boolean values by saying if moveLeft and if moveRight. Use this line of code to make it work. Support the Creator of Kozmobot on the social networks! CHECK OUT MY WEBSITE: http://kozmobot.com INSTAGRAM: / kozmobot.channel TIKTOK: / kozmobot.channel