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This video will guide you through the process of building and deploying an Unreal Engine 5.5 project (or any version newer than 4.24) to Android Standalone Mode for Meta Quest 2 and Quest 3 devices. The steps outlined here should also apply to other Android-based VR headsets. We’ll start by showing you where and how to download and install the necessary prerequisites, such as the Android SDK, NDK, Java Development Kit (JDK), and Microsoft Visual Studio. Next, we’ll configure both the development environment and Unreal Engine for a successful build. Finally, we’ll walk you through deploying your project to your VR headset and troubleshooting common errors to ensure a smooth experience. Chapters: 00:00:00 - 00:02:36 Intro 00:02:37 - 00:04:41 Prerequisites (UE Components) 00:04:42 - 00:08:02 Prerequisites (MSVC) 00:08:03 - 00:25:53 Prerequisites (Android Studio) 00:25:54 - 00:27:13 Prerequisites (JDK) 00:27:14 - 00:32:47 Prerequisites (SetupAndroid.bat) 00:32:48 - 00:34:27 Developer Mode 00:34:28 - 00:43:56 ADB 00:43:57 - 00:58:16 Build Configuration 00:58:17 - 01:02:39 First Packaging Attempt 01:02:40 - 01:03:15 Interruption Explanation 01:03:16 - 01:04:45 Fixing JDK Issue 01:04:46 - 01:05:46 Second Packaging Attempt 01:05:47 - 01:08:02 Converting Blueprint Projects to C++ Projects 01:08:03 - 01:11:00 Deploying APK to HMD 01:11:01 - 01:16:30 Package C++ Projects 01:16:31 - 01:18:55 ADB Debugging 01:18:56 - 01:19:24 Conclusion Microsoft Visual Studio Installer Configuration File: https://pastebin.com/kL9SxPfX Making the hand-tracking work on Android for both Meta Quest and HTC VIVE HMDs: • Unreal Engine OpenXR Hand-Tracking on Andr...