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Sonic Man's stage underwent three iterations. The first one of which, was done in a single day, the others took some time to think about. First half is set in the iconic Green Hill Zone. Not much to say besides adding in multiple paths. Second half went from being Sunset Hill Zone from Sonic Advanced 3, to Angel Island Zone Act 2, to finally Bridge Zone. The transition from Green Hill Zone to Bridge Zone was a nudge to the game gear title of GHZ where, the second half takes place primarily underground. In the fangame iteration, I would actually code in that spin-loop at 01:32. Bridge Zone is self-explanatory, just looked at the original game taking notes of the Zone's structure and porting it directly into this level. The only thing I did not quite implement were those balance springs, but we will see to that in the future. Sonic has a couple of things going for him. He has his iconic Spindash, then homing attack (Punk's little projectiles), and the MM1 Spine represents Sonic spin-dashing around the arena. In code, I will look to Smash Bros's moveset and analyze Sonic from there, but this iteration of him seems fairly close to how I would want his boss fight to function, balanced but you got to stay on your toes. Next up is Icebone and his ghoulie ice-tundra stage. I will begin working on his art, and given the simplistic nature of his character, his stage should be uploaded within the next day or two, then the rest of the VG crew to finish off the initial 22 robot masters. P.S. Just recently saw rumors flying around about a Sonic Heroes remake, just seeing that made me reflect on how much that game impacted my early childhood. If the rumors are real and it does get a remake, you bet ya I will find some way to get footage of that game on my channel A couple of nods to this stage, Color, and Knuckles. Level ID: 560861 Location: Green Hill Zone Midboss: Dohyo Master from Sonic 2 (GG/SMS) Weakness: Protoman's secondary weapon Download Link: https://megamanmaker.com/