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Recently I've started a journey of unlocking at least 1 achievement in all games that have achievements in my Steam library. Let me tell you why. In December of 2024 I 100% Hogwarts Legacy, which was the first so to say 'big' game I've ever 100%-ed. I thoroughly enjoyed that 100% and naturally, I wanted more. I dove head-first into achievement hunting on Steam and overall it was, and still is, a great experience. But there is one slight issue. See, Steam has this feature where it automatically calculates the overall completion percentage of all your Steam games. Obviously games without achievements are excluded - but so are the 'untouched' games, games that have achievements but you haven't unlocked any yet. At first glance it seems like a good system, as it doesn't punish you for purchasing new games. And in theory I'd agree, at first I liked it because it boosted up my overall % and you know, number go up, monkey brain happy. But after abusing this system for the past 5 months to drive up my overall from 19 to 31% I started noticing the systems negative impact on my gaming habits. More on that in a bit. My overall on Stam is very low and relatively hard to raise due to me not paying attention to this metric for the first 10 years of playing on my account. I've got a lot of games with low percentage of completion either due to the servers shutting down or me losing interest in that game. In any case my overall is low, especially compared to other achievement hunters out there, and it is hard for me to raise it due to the 'dead weight' games. That, however, didn't stop my brain from giving myself a goal of attaining a 50% overall, because for every one of the dead weight games I'd just have to get another game to 100% to balance it out. That way I would get more out of the games I already had and raise my overall along the way. It all checked out. Except I couldn't start many of the games I already owned. The system as it stands actively discouraged me from playing games I haven't played yet from my library or trying out completely new games. If I start a new game and an achievement pops, my overall is going to drop. Or is it? Turns out, not at all. If Steam displayed a 'true' overall percentage, which included the average of all the games with achievements on any given account, as it, well, probably should. Then the overall percentage would only go down when purchasing new games, but not when playing an already owned game for the first time. Achievements popping in already owned games would only drive the overall percentage up. So this is my current solution to the problem: I'm going through the games in my library and playing until I unlock at least 1 achievement. I had around 300 such games when I started doing this so to not spend literal years on this project the rule of thumb right now is, as soon as the first achievement pops, alt f4 - if I liked the game I'll come back to it later. This way I play just enough to get a feel for it, see what it's about and try out the gameplay but also not play long enough for it to be boring to playthrough that first part again if I do decide to return. I have to say it is actually a great way to try out games you already own, especially if you managed to pile up hundreds of unplayed games from Humble Bundle. Doing this I've already found some hidden gems I probably wouldn't otherwise try out for years to come, or, perhaps ever. Wolfenstein games I have to play asap, Corpse Keeper is a weird but very interesting title, Werewolf the Apocalypse I'm interested in despite the poor reception the game got, and although it is not a hidden gem, The Last of Us Part I (WHICH SAT IN MY LIBRARY FOR A YEAR) is too good to wait on so I continued playing it straight away. I know this is one of the most 'first world problem' problems you've probably ever heard of. But striving to get to that true overall percentage and trying out all the games in my library along the way has been a really pleasant experience. I'm slowly getting to know all games in my library and there is no self imposed mental block to play them, because the achievement has already been popped, the average completion is only going to go up from here.