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No coin or agris were used. I recommend using coins if you have them though. Very typical Dehkia spot. Lots off cc, 0 fun mechanics, one big boss. Not the most enjoyable one but at least it's a duo spot with good silver and we were lacking in those for a while now. Silver/h? If I am to trust garmoth data it should be 2.45bil/h with 300% drop rate and 27366tl/h. I don't buy it though. I think true income is way lower than that. That said, I don't have enough hours to approximate the income so I just assume it's 1.5-2bil based on what I dropped in 2h. Your experience may vary. Beware of embers and flames losing their value in upcoming weeks though. GUIDE: So starting with consumables. Since it's a 915-950AP spot with a 30% cap, it's certainly unique. While stacking AP still makes sense, having any species dmg makes a huge difference. Narc outperforms disto here by a lot. According to garmoth each point of AP with my gear is around 0.14% more dmg. Deep Sea also outscales courage since back attacks uptime is quite high, especially on the bosses. Kama set is always better than all out attack, unless you're a 297ap without pen bs or something like that. DP is neccessary, even with 401 I can lose ~60% of hp to a single roar, with all the ccs here it's easy to die, especially at night time. Ok, spot specifics now. Seems like there's only one pattern of a wave, it's 6 berserkers, 1 scout and 1 pike warrior. Pike warrior and scout are ranged so some aoe is neccessary to deal with them. No idea how many mobs need to be killed to trigger the next wave, but 2 alive seems to be the norm in dehkia spots (not TW). Additionaly we have a big boss that takes around 2.5min to kill with a static 4:12min respawn time. Sadly the amount of waves in that 4:12 time block seems to be limitted as we often reached the cap and had to wait ~10s for the boss to respawn. Aside from that we have a normal mechanic of regular tunkuta. Killing normal mobs has a chance of spawning the ulukita boss, you kill 3 mini bosses, then you kill a normal one, you're guaranteed an ember drop + other goodies. It seems to me like this is the only rotation that has a regular boss spawn so close to the dehkia spot. More testing needed to make sure though. GUIDE but in one sentence: Mobs spawn, wait for them to gather up with small aoe, kill them with big aoe, don't move too much, when mobs dead - do some dmg to ulukita, if you want to go horse - tag monsters once so you dont lose loot, run to horse and then go back, every 2min you can pull normal turos to the totem so you have a chance of spawning a boss. COMBO: It's a bit random? I don't have a single combo here, not even close. But usually it starts with buying time by using skills WQ SLMB SF SHIFTQ(non accel) F SQ Q, maybe brutal? (order doesn't matter at all, it's not time to deal dmg yet) Then when mobs gather up you dump all your aoe dmg skills like WQ SLMB SHIFTQ SHIFTRMB SHIFTLMB brutal WF Q (order doesn't matter again) Then it just loops, same wave every single time. The playstyle is similar to other dehkia spots but mobs actually have cc and dmg so you gotta be a bit careful with unprotected skills. I don't wanna give you any skill orders because top priority is avoiding cc and aiming, having any skill order would make you just play worse here.