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Notes from M2K: 1:10 (don't literally put your controller down lol) 2:30 (pressing back, to drop from the ledge, is actually the method which Leffen/Plup/Syrox use, and this might be superior to pressing down. But, I never learned it this way). 4:40 (or press back) 4:42 (According to Hax$, the values for Y are -0.2875 to 0.6500, for pressing down to "regular fall" instead of "fastfall" from the ledge. Meaning, 28.75 - 65% of the way down. (But when you factor in deadzone takes up about 15%, my older guesstimations were pretty much accurate). 4:45 - (I meant to say "you can press it between 50-100% of the way down [which is really 65-100% if you don't include deadzone values]. But I accidentally said "15" here). 7:30 - or press back, instead of down. Might be superior method. 7:33 - 28-65% of the way down causes a regular fall (no fastfall), according to hax. 7:36 - it's a huge coincidence (or skill?) that i got pretty much the same results as Hax did, but with him factoring in deadzone values looking at game coding, and me just estimating the range based on what it felt like. Subscribe for ALL MVG CONTENT! Watch MVG LIVE: / mvg_league Mew2King: / mew2king Stay up to date with MVG: / mvgleague / mvg_mew2king / mvggreg Check out MVG League on other Media: https://www.mvgleague.com / therealmew2king / mvgesports / mvgleague