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Second mission from the Pacifist Run of the complete WoA trilogy without killing anyone I'm working on. Currently I've done 13 of 21 maps, 5 of the remaining ones I have already figured out, which leaves only 3 maps to figure out how to deal with their targets. Today, in the city of Sapienza: Water is still the main cause of drownings. Also, 100% of people who had contact with water died already or will die eventually. Full playlist: • PACIFISTMAN: Lack of Assassination Rules of this Pacifist run: any generic type of accident that requires sabotaging something which directly leads to target's death, even if triggered by the target himself or another NPC is a no go, e.g. setting leaking propane combined with target smoking since it's no different than directly detonating propane by shooting it making target slip with banana and fall off the edge, into the water or into out of bounds area is also a no go since it's no different than just knocking the target directly and dragging or dumping the body, or shooting them in the leg to knock them down not killing a target at all and completing the mission with the target left alive is preferred sabotaging things that can lead to accident kill is allowed if the target has some kind of self preservation to avoid the risk of dying in it helping or convincing someone else to intentionally kill the target is allowed and encouraged, but making someone unintentionally kill the target is a no go if it requires sabotaging or poisoning something scripted accident kills are allowed if there is a story justification for the death of the target to be ruled as someone else's or the target's own fault using distractions to lure targets and manipulating their movement to make them end up in the wrong place at the wrong time is allowed and necessary avoiding knocking out targets if possible, especially no knocking out and dragging the target's unconscious body across the map knocking out guards and civilians as well as getting into combat is allowed Silent Assassin if possible taking advantage of how trigger happy guards are is allowed as a last resort target waking up dead is inevitable