У нас вы можете посмотреть бесплатно Pipeline Practices for the Growing Studio или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Mighty Kingdom is a studio that has grown up, and as such, so has it’s asset pipeline. In this session I will share my philosophy on modular pipeline development for asset creation, how I approached that philosophy to create the asset pipeline for Ava’s Manor and other games at Mighty Kingdom, as well as how that pipeline has developed in my four years at MK. My main focus areas will be on the modular rigging and animation export pipelines; two notoriously tricky aspects of game development. As well as a history of how we raised the bar on these two main pipelines at MK, I will give you a snapshot of what they look like on our most recently released projects, and my vision for their future growth. Video courtesy of GCAP and IGEA www.gcap.com.au