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What if one of the world’s biggest video games was never intended to be a game at all? In this episode, we sit down with Eran Egozy, an MIT professor and co-founder of Harmonix, the company behind Guitar Hero and Rock Band. He shares his journey from early experiments with generative music and joysticks to building an iconic global gaming franchise. Eran discusses how Guitar Hero began as a graduate school project at MIT, the role of failure in achieving success, and how gaming transformed into a means of making music accessible to millions. Chapters 00:00 – The First Guitar Hero Prototype 01:00 – From Music and Engineering at MIT 02:10 – The Media Lab Experience 03:15 – Meeting Alex Rigopulos 04:30 – Early Experiments with Joysticks and Music 06:50 – Founding Harmonix 08:40 – 10 Years of Failure Before Guitar Hero 11:00 – Discovering Music Games in Japan 12:30 – Pivot to Video Games 13:55 – Partnering with RedOctane 15:00 – Launching Guitar Hero at Best Buy 16:00 – Unexpected Viral Success 17:30 – Why Guitar Hero Worked 19:00 – Mission: Make Music Accessible to All 20:30 – Real-World Impact of Guitar Hero 22:00 – Reflections on Culture, Identity & Creativity Guitar Hero’s Creator Shares a Surprising Story: • Guitar Hero Origin Story: Eran Egozy’s Fir... Eran Ergozy is a Professor of the Practice in Music Technology at MIT. He is an entrepreneur, musician and technologist. He is the co-founder and chief scientist of Harmonix Music Systems which developed the video game franchises Guitar Hero and Rock Band, selling over 35 million units worldwide and generating over $1 billion in annual sales. Eran and his business partner Alex Rigopulos were named in Time Magazine’s Time 100, Fortune Magazine’s Top 40 Under 40, and USA Network’s Character Approved awards. Eran is also an accomplished clarinetist. Hailed as “sensitive and energetic” (Boston Musical Intelligencer), he has appeared as soloist with the MIT Symphony Orchestra and as guest artist on the radio show From the Top. Eran is the clarinetist for Radius Ensemble (named Boston’s Best Classical Ensemble in 2016 by the Improper Bostonian), and has appeared with Boston area ensembles such as Emmanuel Music and A Far Cry. His teachers include Jonathan Cohler, William Wrzesien, and Tom Martin. Eran serves on the Boards of several Boston-area non-profit organizations and mentors and invests in a number of startups in the Boston area. Prior to co-founding Harmonix, Eran earned degrees in Electrical Engineering and Music from MIT, where he conducted research in music technology at the MIT Media Lab. His current research and teaching interests are interactive music systems, music information retrieval, and multimodal musical expression and engagement. His recent projects include *12*, an audience-participation work for chamber music were audience members use their mobile to musically interact with the stage musicians, and Tutti, a massively multiplayer mobile-audience performance piece where the entire audience becomes the orchestra. Eran is currently developing ConcertCue, a program-note streaming mobile app for live classical music concerts. ConcertCue is featured in concerts of the Boston Symphony Orchestra and the New World Symphony, and is the recipient of a grant from the Knight Foundation. Meet a Scientist: • Meet a Scientist Among the world's largest science centers, the Museum of Science engages millions of people each year to the wonders of science and technology through interactive exhibitions, digital programs, giant screen productions, and preK – 12 EiE® STEM curricula through the William and Charlotte Bloomberg Science Education Center. Established in 1830, the Museum is home to such iconic experiences as the Theater of Electricity, the Charles Hayden Planetarium, and the Mugar Omni Theater. Around the world, the Museum is known for digital experiences such as Mission: Mars on Roblox, and traveling exhibitions such as the Science Behind Pixar. Learn more at https://www.mos.org/ Copyright © 2025. Museum of Science. All rights reserved. This video is owned by the Museum of Science and may not be reproduced, redistributed, or used in any manner without prior written permission from the Museum of Science.