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In today's video I will showcase some of the features The Sims: Bustin' Out Game Cube and The Sims: Bustin' Out Game Boy Advance had. It's pretty much about the GCN - GBA Link features. I made that video as I couldn't find footage of it on YouTube, so here we go in the year of 2023. Footage has been recorded through OBS with Dolphin and it's integrated GBA. The Game Cube version contains 7 GBA Loader executables for 7 languages, which are: LoaderDutch.bin LoaderEnglish.bin LoaderFrench.bin LoaderGerman.bin LoaderItalian.bin LoaderJapanese.bin LoaderSpanish.bin These are inside the filesystem of the Game Cube version at "Runtime/GameData/GBA/". The loaded Loader seems to depend on the language of the Game Cube and is loaded on the Game Boy Advance into External Working RAM at address 0x02000000. The Loader is responsible for communicating with the Game Cube such as for loading the GBA Minigame executables. The Minigames get loaded into External Working RAM at address 0x02003000. The list of Minigame executables can be found here: BarTender.bin (Smoothie Slider) Fishing.bin (Bait Flinger) PizzaChef.bin (Pizza Pandemonium) MadScientist.bin (Petri Dish) After the Loader has the Minigame properly loaded, it deinitializes some data of the Loader and calls the Minigame's crt0 with GCC's '__call_via_r4'. After the Minigame has finished, it returns back to the Loader and reinitializes it again and the process repeats. If you have a The Sims: Bustin' Out GBA Cartridge connected to the Game Cube, you can also transfer your Sim from the Game Cube to the Game Boy Advance. The feature can be unlocked after getting a job on the GCN version and then using the "Travel to GBA SimValley" option on the Scooter. On the GBA version, all you have to do is access the GCN Link Menu and that's it! You can also play the Minigames on the GBA version, which you can start from the Arcade Cabinet.