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Inconceivable! Level 20 isn’t supposed to work in Pathfinder or D&D! Let's talk about the problems of high-level play in RPGs, then do a Level 20 combat in Pathfinder 2e and look at how it addresses those problems. (Running time: 86 minutes) CORRECTIONS (can never be perfect can I?): *The rules explicitly let the GM allow a character to use a Reaction before their first turn of combat, depending on circumstances. *The Fighter resists slashing 4, which affects the Claw attacks. *The Rogue's debilitating strikes did not deal +2d6 precision damage immediately: they debuffed the dragon so that the Rogue's future attacks until the end of her next turn did +2d6 precision damage. *The wizard at 52 10 cannot Dismiss the punishing winds spell (a spell must explicitly allow you to Dismiss it); fortunately, it requires him to Sustain it for it not to end at the end of his turn anyway. (And he didn't have a 4th action to Dismiss it!) *By default, polymorph spells (like Avatar) prevent spellcasting, but the rules say the GM may still allow spellcasting regardless. CALL TO ACTION! :( The Haste spell specifies that your 4th action must be a Strike action or the "Stride" action, which indeed is different from the Fly action. This has to be errata'd. Because, by the same token, since some characters with an animal companion can have their companion "Stride or Strike" when it's not Commanded that turn, then a bird companion needs to land on the ground and waddle to move then. Makes zero sense. And I see little value in limiting Haste to only land Speeds. Started a thread about it here, where I propose allowing Haste to be Heightened to include other Speed types: / this_rule_needs_to_change VIEW THE CHARACTER SHEETS AT: https://drive.google.com/drive/folder... 0:00 – Introduction: 1:34 - High-level play in other systems 5:38 - What to expect 7:22 - LEVEL 20 COMBAT 7:30 – Building an epic fight! 8:50 – Party preparations 12:52 – Dragon’s frightful presence 15:42 – Dragon breath 18:14 – Rogue’s super-invisibility 26:49 – Heightened haste 32:00 – Legendary Battle Medicine 35:26 – Scare to Death 40:23 – Felling Strike 49:16 – Aid 52:17 –Incarnate spells! 1:02:06 – Avatar 1:14:21 – Closing Statement 1:14:52 – Why high-level PF2e works 1:20:28 – Too complex? 1:22:36 – Bonus bonus LIKE & SUBSCRIBE! I'm a lawyer who teaches and runs tabletop RPGs (Pathfinder, D&D, Starfinder) for kids and teens, making videos and hosting events related to TTRPGs and board games. JOIN THE DISCORD to join our community and The Endless Tale Tavern PF2e campaign! / discord SUPPORT THE RULES LAWYER PATREON! / theruleslawyer For extended-form actual plays, SUBSCRIBE to my other channel, "RULES LAWYER DISCORD COMMUNITY CHANNEL" : / @theruleslawyerliveplay Follow me on TWITTER at: / theruleslawyer1 LEARN PATHFINDER 2E! From The Rules Lawyer: BEGINNER BOX Demonstration + Review: • REVIEW + DEMONSTRATION of the Pathfinder 2... It's Easy to Learn! A First Combat: • Pathfinder 2nd Edition is easy to learn! A... Character Creation - A Breakdown: • Understand Character Creation in Pathfinde... A Second Combat: • Martials and clerics are FUN in Pathfinder... Tactics & Strategies to Beat Pathfinder 2e's Tough Fights, Part 1: • This Ain't D&D: Tactics + Strategies for P... Tactics & Strategies, Part 2: • Let's Test Taking20's "Illusion of Choice"... All Pathfinder 2e rules are FREE! https://2e.aonprd.com/ https://pf2easy.com/ Pick up your Pathfinder 2e book on Amazon using my affiliate links below. As an Amazon Affliate, I earn from qualifying purchases which helps me continue doing what I love! Pathfinder 2e Core Rulebook: https://amzn.to/3BiFCSj Pathfinder 2e Beginner Box: https://amzn.to/3eVsUBB The Foundry modules I'm using here are: Dice So Nice! Dice Tray Ilsandril’s Tooltips Ivan Duch's Music Packs PF2E F Is for Flat-Footed Pings Show Drag Distance Token Action HUD Token Auras Token Mold Tokenizer Turn Marker