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Metal Gear Solid V: The Phantom Pain - S-Rank Walkthrough - Mission 18: Blood Runs Deep скачать в хорошем качестве

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Metal Gear Solid V: The Phantom Pain - S-Rank Walkthrough - Mission 18: Blood Runs Deep

Metal Gear Solid V: The Phantom Pain S-Rank Walkthrough Playlist:    • Metal Gear Solid V: The Phantom Pain S-Ran...   Mission 18: Blood Runs Deep It's highly recommended that you get the Fulton +Children upgrade before doing this S-rank. You must beat side op 113 to develop it (which is unlocked after story mission 26). Eliminate the target in the first enemy camp. Then head on to the mines, bring a silenced sniper rifle and kill everyone there. Use the fulton device to extract the children and call in the helicopter (if you've destroyed the anit-air radar you can call it directly to the mines). There are two golden rules for getting S-ranks: 1. Don't try it on your first playthrough (a lot of strategies only work when replaying missions and you will unlock better gear over the course of the game). 2. Skip all cutscenes to save time (yes, cutscenes add to your time and will greatly reduce your points!) S-Rank Strategies, basic tips and things you should know: Getting 130,000 points in a mission unlocks the S-rank (same score requirement for all missions) Only main missions have a ranking system, side ops don't. Main missions 02, 22, 43 are an exception, they don't have any ranks. There are 50 main missions in total. Completing the missions as quickly as possible without being seen is usually good enough. Skip the bonus objectives, they take too long and will complicate things. Equipping the Stealth-Suit, Parasite-Suit, Chicken-Hat, Bandana, using D-Walkers Fulton Extraction or calling in air strikes / helicopter support will void the S-rank. With these items you are limited to A-rank at best. So don't use them! On your first playthrough of the missions, always try to take out the enemy radar stations. This gives you a huge tactical advantage because you can call the extraction helicopter directly to the enemy base (or start the mission there). S-Ranks earn you a lot more money and heroism than lower ranks With these tips in mind you should have very little trouble following these video guides and obtaining all S-ranks. Be warned, however, that the game uses a variable difficulty system. If you use a lot of headshots, enemies will get helmets. If you always infiltrate at night, enemies will get night vision goggles. If you always use sleeping grenades, enemies will wear gas masks etc. In this walkthrough series I stick to the basics to make it as easy to replicate as possible. These guides are fairly spoiler free as I skip the cutscenes to save time. SUBSCRIBE: http://www.youtube.com/subscription_c... ► Helped you out? Support this channel: http://www.powerpyx.com/help/ ~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow PowerPyx: http://www.powerpyx.com    / powerpyx     / powerpyx     / powerpyx   ~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________ Metal Gear Solid V: The Phantom Pain Trophies and Achievements: Apprentice Completed a mission using a Combat Unit staff member. Accomplished Completed all missions. Executed Completed all mission tasks. Elite Completed all missions with an S rank. Undertaken Completed a SIDE OP. Cleared Completed all "Mine Clearing" SIDE OPS. Achieved Completed all SIDE OPS. Captured Captured an outpost or guard post. Search-and-Destroy Captured all outposts and guard posts in Northern Kabul, Afghanistan. Sweep-and-Clear Captured all outposts and guard posts in the Angola-Zaire Border Region. Deployment Completed all key Dispatch Missions. Intruder Played an "Infiltration" FOB mission. Cry Havoc Made D-Dog available for deployment. Speechless Made Quiet available for deployment. Trusty Steed Raised bond with D-Horse to the maximum. Man's Best Friend Raised bond with D-Dog to the maximum. War Buddy Raised bond with Quiet to the maximum. Extraction Fulton extracted an enemy soldier. Interrogation Interrogated an enemy soldier. To The Rescue Extracted a female prisoner. Platoon Increased Mother Base staff to 50 or more personnel. Battalion Increased Mother Base staff to 250 or more personnel. Army Raised all Teams/Units to level 99. Enhancement Developed 50 or more development items. Reinforcement Developed 100 or more development items. Locked and Loaded Developed 300 or more development items. Architect Constructed all available platforms for Mother Base. Deterrence Developed a nuclear weapon. Disarmament Disposed of a nuclear weapon. Prosperity Earned a total of 10,000,000 GMP or more. Conservation Extracted all wild animal species. Collector Obtained all blueprints and key items. Reminiscence Obtained all memento photos. Hero Obtained the codename "Hero."

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