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Available at: https://mographplus.gumroad.com/l/jnirsy Our Weebsite: http://mographplus.com/ Our Courses: https://mographplus.gumroad.com/ Our Facebook: / motiongraphicplus Our Twitter: / mographplus Welcome to The Ultimate Introduction to V-Ray for Blender — a comprehensive, 13-hour training course featuring 65 lessons designed to give you a complete, hands-on understanding of V-Ray inside Blender. Developed by MographPlus, this course delivers the same high-quality teaching style and structure students have come to expect. It will also be regularly updated with new lessons to match V-Ray’s latest features. Course Overview We begin with an introduction to V-Ray for Blender — covering key tools, interface layout, and the general workflow for creating renders. You’ll then learn the fundamentals of color management, including how to set up ACEScg and sRGB workflows for accurate, consistent color results. Lighting The lighting section explores both foundational principles and advanced techniques. You’ll master tools like Area, Mesh, Spot, Direct, IES, Dome, and Sun & Sky Lights, as well as Image-Based Lighting, Environment Fog, and Aerial Perspective. You’ll also use LightMix for real-time post-render lighting adjustments and learn to integrate 3D objects into HDR environments and photographic backplates for realistic results. Global Illumination (GI) You’ll discover how V-Ray simulates real-world light behavior through Global Illumination. The course covers Brute Force and Light Cache engines, their advantages, and how to optimize them for different scenarios. It also includes creating realistic caustics for physically accurate lighting effects. Materials and Maps This section teaches core shading principles and V-Ray’s vast material system. You’ll explore the V-Ray Material, OpenPBR mode, and specialized shaders like Subsurface Scattering for skin or wax, and Hair Next for realistic hair and fur. You’ll also build everyday materials (plastic, wood, metal, etc.) and learn advanced materials such as CarPaint, Blend, Two-Sided, and Light Materials. Utility maps like Curvature, Dirt, Distance, and Triplanar are also thoroughly covered, helping you develop complex, production-level shaders. Cameras You’ll learn how the V-Ray Physical Camera mimics real-world photography, mastering depth of field, motion blur, lens effects, and auto exposure. The course also explores VR-ready rendering and multiple camera types for cinematic composition. Rendering and Color Management The rendering section covers image sampling, ray tracing, and the ACES/ACEScg color workflow for professional-grade color accuracy and dynamic range. You’ll see direct comparisons between color-managed and default renders and learn how to maintain consistent results through post-production. GPU and Hybrid Rendering are explained to help you maximize V-Ray’s performance. V-Ray Frame Buffer (VFB) and Post-Production You’ll gain deep control using the VFB for compositing, relighting, and color correction without leaving V-Ray. The course also covers denoising engines, Render Channels, and compositing techniques in both Blender and Fusion — including “Back-to-Beauty” and LightMix workflows. You’ll finish with a full understanding of V-Ray’s render settings for complete creative control. Why Take This Course This program represents MographPlus’s tenth year and 25th professional course release. Thousands of students have already learned from their detailed, high-quality content. If you want to truly master V-Ray for Blender — from lighting and materials to rendering and compositing — this is the ultimate, up-to-date training designed to elevate your creative and professional skills. So, sign in or sign up — and start your journey toward mastering V-Ray for Blender today!