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Clay is a 'Liquid' Game Engine. Gemini acts as the live CPU, replacing rigid code with fluid 'Text-to-State' logic. Rewrite rules, physics, and reality in real-time using natural language. Building games has always been blocked by a "wall of code." If you want to change the rules, you have to rewrite the engine. Clay changes that. 🔗 Source Code: [https://github.com/Henry8772/Clay-Game-Engine] 🏆 Devpost Submission: [https://devpost.com/software/clay-game-engine] What is Clay? Clay is the world's first Native Multimodal Game Engine. Unlike other tools that just write code for you, Clay uses Google Gemini as the actual runtime CPU. We moved beyond "Text-to-Code" to "Text-to-State." By treating the entire game state—from the sprite sheet to the rulebook—as a multimodal context window, we allow users to generate, play, and rewrite multiplayer games in real-time using natural language. 🚀 Key Features: ✨ Instant Studio: Generate playable worlds (assets, collision maps, and code) from a single text prompt. 🔮 Real-Time "God Mode": Hot-swap physics, visuals, and rules mid-game without restarting. Want the floor to be lava? Just say it. 🧠 The "Sandwich" Architecture: A novel approach that separates User Intent from Execution to prevent AI hallucinations during gameplay. 🎨 Scene-First Generation: Our 6-step pipeline generates the full scene first, then deconstructs it, ensuring perfect art style consistency across all assets.