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In Diablo 2 Reign of the Warlock you are expected to either run 30 minute Terror Zones, or use Worldstone Shards to fully terrorize entire acts and play through the entire game in one session to farm for Heralds and possibly Sunder Charms. Does this system actually solve the issues it attempted to fix? Or is the current implementation just one big massive flop? I think the answer is the latter, this video I explain why I am not happy with the current state of Terror Zones, Sunder charms, and Heralds. #diablo2 #diablo2resurrected #arpg #gaming 0:00 Supposed Purpose of Terror Zones 1:10 Terror Zones Arent Different Enough 2:30 Possible Suggestions 4:00 Heralds Make No Sense 5:30 Finding Shards is Rough Solo 6:27 TZ Fails to Achieve Goals 7:07 No Reward For Killing Monsters Sucks 7:32 Spawning Heralds is Dumb 8:00 Heralds Are Boring and Uneventful 9:17 TZ Should Be More Exciting 10:00 What Are Solo Players Supposed To Do? 10:13 Forced Huge Sessions Suck 11:05 TZ Acts Are Disappointing 11:50 The Paradox of Sunder Charms 12:44 Outro