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This video contains no commentary. Sky Currents, Twin Towers, and a Ship of Destiny—Adventure BLOWS Wide Open! The party’s journey continues as they travel to the Pillar of the Winds, a towering structure tied to ancient magic. By climbing its outer staircase and defeating the guardian Lumpfather at the summit, they earn the Windbreaker, an artifact that allows them to ride the currents between the Dragon’s Horn twin towers. Using this newfound power, the heroes cross from the South Tower to the North shore, advancing deeper into the lands west of Moonbrooke. Though the North Tower is optional, it hides a key item that hints at future objectives, reinforcing the sense that the world is steadily opening up as the party grows stronger. Their next major destination is Rippleport, a coastal town whose mayor promises them a ship, if they can deal with the monsters plaguing the nearby mountain. After defeating the twisted trio of Twisted Sister, Mummy Dearest, and their Gremlin escorts, the heroes return victorious and are rewarded with a seaworthy vessel. With a ship at last, the entire world becomes accessible, though danger scales sharply beyond familiar regions. Rippleport marks a major turning point in the adventure: the transition from a guided continental journey to true open exploration, setting the stage for the next story arcs across Tantegel, Burrowell, Beran, and beyond.