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In this video I show how I setup a basic rhythm game example using MetaSounds to send audio cues (or markers) to a blueprint, and use those cues to spawn notes along a spline. I use Adobe Audition to create the audio markers (cues), but you can use any DAW that's capable of creating cues. 00:00:00 - Intro 00:01:18 - Setup 00:14:15 - Creating the Notes 00:24:29 - Spawning Notes (Testing) 00:29:47 - Creating Markers (Cues) in Adobe Audition 00:33:59 - MetaSound Setup 00:38:46 - Spawning Notes for MetaSound Cue 00:42:44 - Killzone Setup (Destroy Actor) 00:43:52 - Player Input Setup 00:47:34 - Player Controller Setup (Player Blueprint) 00:50:56 - Detect Notes Collision (Bullseye) 01:00:40 - Delaying the Audio Cue (Syncing Spawned Notes to Targets) 01:03:10 - Silencing Audio Cue (MetaSound - Play When Silent) 01:04:55 - Adjusting Timing (Delay) Here are a few links to videos that helped me as I was figuring this out as well: Unreal Engine 5 - How to add "Cue Points" to audio with Logic Pro X! • Unreal Engine 5 - How to add "Cue Points" ... Adobe Audition CC: How To Use Markers & Change Default Names • Adobe Audition CC: How To Use Markers & Ch... Music: https://www.zapsplat.com/music/astro-... https://portal.productboard.com/epicg...