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At the time I did this I thought showing off the variant of a Nelo3 AI loop I found would be cool, but looking back I should've done a legit fight with him regardless. Oh well, I'm probably going to try a 100% version of this run in the future, and with some of the other stuff I have planned there'll be plenty of opportunities to give him a real fight. Anyways, this mission overall isn't that bad. The Frosts are kinda annoying but the rooms after it are pretty hard to mess up once you understand how they work, and while Nelo3 has a decent bit of stuff going on with his fight, he's still pretty fair with everything he does. So the thing with this Nelo loop variant is that it only works with Kick13 level 1, I tried with level 2 and he breaks out of it pretty much every time. If you consistently do the same sequences, ~95% of the time he'll follow up with that orb attack. To try and sum it up: punish an attack with the divekick, throw a punch to make him guard, divekick again to make him do that followup, charged punch, regular punch, DT K13 level 1, charged punch to break his guard, another charged punch, regular K13, grenade shot, and then jump away and do another grenade shot before the projectile. That last grenade shot part isn't shown in this video but I do it in the next fight, and it 100% works as long as you do it fast enough so you can still get out of the projectile's way. With all of this said, only do this if you for some reason don't feel like actually fighting him; you'll rob yourself of what's probably one of the best fights in the game.