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In this video, I will show you how to use Normal and Height blend modes in Substance Painter to create realistic and detailed materials for your 3D models. By default, Normal and Height channels will blend with layers below, and understanding how blending modes work for these channels is key for material blending. You will learn how to: Set up your layers to use Normal and Height blend modes Adjust your layers' height range and contrast to control the blending intensity with Compare Mask. By the end of this video, you will better understand how Normal and Height blend modes work and how to use them to enhance your materials in Substance Painter. 00:00-intro 00:40-Height & Normal Blending Modes 04:47-Bonus: Using Compare Mask with Height If you enjoyed this video, please like, share, and subscribe to / @wes.mcdermott for more tutorials on Substance Painter and other 3D software. Thanks for watching! LET'S CONNECT Instagram: / wesrmcdermott Twitter: / the3dninja LinkedIn: / wesmcdermott #substancepainter #texture #adobe #3d