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In this video I explain one of the confusing aspects of Godot: Scenes and Nodes. If you want to learn Godot fast, you must stop trying to put Godot under Unity terms and workflow. Godot is so easy and handy that learning it is not going to take long. Godot Scenes and Nodes, in combination to Signals, provide you what in my opinion is the best design pattern for Game Development: The Observer Pattern. (more tutorials on the way). This video provides the foundation necessary to understand the contents I teach in the next tutorials. The practical way of using Nodes, Scenes and Signals inside Godot Engine will be covered in the next videos. So if after watching this video you still kinda feel confused, don't worry. All the pieces will fit together when we make an actual game. Subscribe and hit the bell so you don’t miss what’s coming next. A lot of hard work is required to make these tutorials and I need your feedback and encouraging support. Leave a comment if you have any questions/suggestions. I'll either answer them right here or address them in future videos. Thank you and have fun! Unity to Godot 4 migration Series: • Godot 4 OOP Game Design Pattern