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Game Info --------------------------------------------------- Developer: Emerald Software Publisher: Screen 7 Year of Release: 1989 Game Review & Impressions --------------------------------------------------- It's time to plumb the depths of the bottomless barrel of suspect fighting games on the Amiga, and Fallen Angel by Emerald Software is the specimen plucked from the depths. Emerald Software had already produced conversions of the Vigilante coin-op for the Commodore 64 and Amiga computers, so I guess this was an opportunity to cash in and reuse some code in what is, to all intents and purposes, a rehash of that exact same game, albeit one set in and around tube stations and subways. I was unfortunate to own Vigilante on C64, and knowing how rotten than game was, I wasn't holding out much hope for this. The objective of each stage is to board trains to different stations within the tube network in search of an air ticket that grants passage to the next the level. Once found, you need to defeat the boss of the local criminal gang found hanging around the final platform, then jet off to the next country. What complicates matters is the location of the air ticket is randomised each time you play, so you'll often slog your way through a station just to come up empty handed. This means beating the game is partly based on luck because it's impossible to clear all stations in a level before the timer reaches zero. If you're lucky, you might find a knife at a station, which is more potent than your fists or feet, but getting hit causes you to lose it again, so it's not especially useful. The game's biggest failing is the fact it besets you with opponents from both sides of the screen at once with no real way to deal with this, other than to flail left and right as quickly as possible and hope you take the bad guys down before they get too many hits in. The collision detection for enemies is also rather odd in that they're clearly hitting the player sprite but don't always seem to inflict damage, something I guess we should just be thankful for. In a strange turn of events, I didn't hate Fallen Angel. The graphics aren't bad and the fighting mechanics are mostly functional, so with a bit more effort this could have been a passable beat 'em up. It's definitely not a 'good' game by any stretch of the imagination, but it didn't depress me to the same degree that Wild Streets had done, although having "Better than Wild Streets" as your unique selling point is very faint praise indeed. Chapters --------------------------------------------------- 00:00 Attract mode 00:11 Stage 1 07:29 Stage 2 13:52 Stage 3 20:17 Ending