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In CS2, the yaw behaves differently from CSGO, as the rotation speed is limited. This limitation makes it challenging to achieve the desired angle within one tick when attempting jitter or fake flick, resulting in less effective outcomes. This immediate application of yaw is not supported, possibly explaining why Aimware focuses on spin anti-aim only. However, unlike yaw, pitch is applied immediately, similar to CSGO. This allows for the use of jitter or fake flick effectively. Combining backward or spin anti-aim with pitch jitter enables inducing misses without hiding the head. Although fake flick appears to have a similar effect to CSGO, its efficacy diminishes promptly when in motion, and backtracking is still possible. Utilizing backward or spin anti-aim with pitch jitter enables inducing misses even without concealing the head, making it effective in open areas. CS2 has been evolving its meta since its release, driven by numerous exploits. If the upcoming implementation of fake flick/jitter AA occurs, how do you anticipate this will shape the hvh meta? Video segment description 0:00 introduction 0:38 fake flick yaw 02:55 yaw jitter/ random yaw 4:38 fake flick pitch 8:04 pitch jitter 8:49 pitch jitter + backward aa 9:15 pitch jitter + spin aa 11:00 fakeflick/jitter pitch not works when u move 12:34 a real game