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Super Punch-Out!! is a 1984 boxing video game developed and published by Nintendo for arcades. It is the sequel to Punch-Out!! (1984), and follows the same format while adding several new features and characters. Along with punching, blocking and dodging, players also have the ability to duck. The game also saves and displays the three fastest knockout times, while the game's difficulty is increased. It introduces a number of new characters to the Punch-Out!! series, including Bear Hugger, Dragon Chan, Vodka Drunkenski, Great Tiger, and Super Macho Man. Several of the new fighters use illegal moves from wrestling or martial arts. Gameplay: As in the original Punch-Out!!, the player assumes the role of a green-haired boxer (later recast as Little Mac in the 1987 Nintendo Entertainment System version), known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from the rear as a wireframe so the opponents are visible to the player. The player must precisely time punches, dodges, and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes, but the player must ultimately predict what moves the opponent will make and react appropriately. Mostly, the opponent's eyes turn yellow before attacking, as well as winding up. Like in the previous arcade game, if the player loses, the opponent will glide up and laugh, with their stun animation and their neutral animation being reused. Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that have already been beaten. Each successive time they are met, the opponents are harder and quicker. In order to win a bout, the player must knock out the opponent within one 3-minute round; failure to do so results in an automatic loss. A technical knockout is awarded if either fighter is knocked down three times, but the opponent will sometimes fail to rise after the first or second knockdown. The arcade game is housed in a modified upright cabinet. Like the previous game, it requires two vertically stacked monitors. The top monitor is used to display statistics while the bottom one is the main game display. It is otherwise a standard upright arcade cabinet. It has a joystick and three buttons. Two buttons control left and right punches, one for each arm. One button delivers a strong uppercut or right hook, but it only works when the super meter (also known as the KO meter or power meter) is full. The super meter (an early version of the super meter used in modern fighting games) is filled by landing successful punches. It is drained when the player fails to block or dodge an attack, or if the player is knocked down. The joystick can be used to raise/lower the player's guard and dodge left or right. Unlike the original game, however, Super Punch-Out!! allows the player to pull the joystick straight up from the panel as well, with the effect of ducking under a punch.