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In this video, we delve into the powerful 𝗣𝗮𝗶𝗻𝘁 𝗣𝗼𝗹𝘆𝗚𝗿𝗼𝘂𝗽𝘀 tool within Unreal Engine 5.3’s 𝗠𝗼𝗱𝗲𝗹𝗶𝗻𝗴 𝗠𝗼𝗱𝗲. PolyGroups allow you to organize and manipulate your geometry efficiently. Let’s explore the key concepts: ⮞ What are PolyGroups? PolyGroups are sets of grouped triangles. They serve various purposes, including UV layout, material organization, and traditional box modeling. Unlike traditional modeling software, Unreal Engine renders all models as triangulated meshes. PolyGroups provide an approximation to the familiar polygonal modeling workflow. By assigning separate PolyGroups to triangles, you gain more intuitive surfaces for interaction. ⮞ Creating PolyGroups: You can create PolyGroups using different tools: Triangle Selection Tool (TriSel): Assigns a PolyGroup to one or more triangles. PolyGroup Paint Tool (GrpPnt): Interactively paint groupings on your mesh. Visualize the PolyGroups using the Face Color Mode set to “By Group.” ⮞ Editing with PolyGroups: The PolyGroup Edit tool offers operations for editing meshes with PolyGroups. Common operations like Extrude, Bevel, Weld, and Bridge are available. Structured PolyGroups allow additional operations like Insert Edge Loop and edge loop selection. ⮞Efficient Workflow: Understanding PolyGroups enables you to build an efficient workflow for creating and editing geometry in-engine. Whether you’re working with low-polygon meshes or complex geometry, PolyGroups provide a versatile toolset. Remember to review the 𝗠𝗼𝗱𝗲𝗹𝗶𝗻𝗴 𝗠𝗼𝗱𝗲 𝗢𝘃𝗲𝗿𝘃𝗶𝗲𝘄 and the 𝗤𝘂𝗶𝗰𝗸 𝗦𝘁𝗮𝗿𝘁 guide in the Unreal Engine documentation before diving deeper into PolyGroups. Happy modeling! 🎮🔧 For more details, refer to the official Unreal Engine documentation on Understanding PolyGroups: https://docs.unrealengine.com/5.3/en-...