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Rain World character concept: The Rotten 2 года назад

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Rain World character concept: The Rotten
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Rain World character concept: The Rotten

Hello! This video is a presentation on a character concept I made named the Rotten for Rain world. I am very new to video making so my editing skills and stuff are very poor, srry about that! The illustrations of the character are all done by me. The backrounds and sound effects are taken from rain world. Songs used intro:    • Rain World THS - The Wet Moist   movement:    • Rain World THS - Old Growth   Stability:    • Rain World THS - Mud Pits   Campaign:    • Rain World THS - Nest in Metal   Endings:    • Rain World THS - Deep Ghosts   All by James primate Extra details (I recommend watchig the video first before taking a look at these ) If you grapple onto a small creature you can automatically eat it. You can only eat a big creature without going full rotten if they are already dead. If you grapple in the middle of the screen your tentacle will extend in that direction and will grapple onto the first thing it touches, so be careful where you click! It is possible to get damaged if you grapple from too far away, however its very hard to and it doesnt remove a lot of stability. You can eat some plants, but they grant very little stability. Yellow stability can replace draining red stamina. if you have max stability your yellow stamina wont drain. You will keep any spears that pierce you throughout the campaign. If you grapple items they will stick onto you, they will unstick when you hibernate. ( this allows for the student passage. ) Scavengers will automatically grab pearls that are attached to you (be careful if you have a colored one ) , this counts as giving it to them ( this allows for the chieftain passage ) Damage is calculated normally when you are in your rotten formation, and you cant get caught in somethings jaw When you are in the rotten formation you only consume things when intentionally clicking on them. If you grapple a mask or moons cloak you will wear them like any other slugcat would. Your karma cant decrease mid cycle nor can it increase mid cycle, the only way to change your karma without hibernating is with the karma flowers. You can grapple onto poles On controller you can choose a direction with the joystick, and spacebar will be pressing down the joystick for a few seconds. You wouldn’t be able to choose specifically where you will grapple, but its much easier to react when necessary. Also, the charge you can do in your rotten and head formation would be done by double tapping. You automatically go through pipes when clicking on them. If you get brought into a creatures den you can hop out of it as long as you have your head. The only two ways to instantly die with full stability are from the rot and pits. ( but there are many scenarios you would pretty much insta die like with a group of miros birds, or getting your body carried away. ) The karma marker when you eat a karma flower is remarked whenever you hibernate to the current center of the bar. The character would be unavailable for co-op The character can be chosen for expedition mode, they would have a slight multiplier in their points ( because this character would practically count as an extra burden, could be around 80% or more ) the only adaptions for the character is that you cant get spear pinning missions, ( also doomed would make your stability more vulnerable ) everything else could be implemented. ( Actually you cant get the martyr, mother and friend passages as well ) If i were to make a mission for the character, it would be called, “final trip” and the only requirement is to get the wanderer achievement. ( good luck lol ) I can imagine this character having some cool challenges, but i haven’t played any from the actual game so idk. Hunter long legs can be encountered in this campaign. The unlock for the character would be in a secret area of the scrapyard. ( maybe a secret shortcut ) Idk how the stats would translate for this character really well, but i imagine the rotten being very loud and easy to spot with quite a-lot of weight.

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